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What is DH?
Digital Humanities is the future of our cultural heritage. The ways in which we archive, search, and access the records of the past are being transformed in the Information Age. Digital Humanities is the interdisciplinary field that seeks both to shape these transformations and to study their effects.
August 27, 2014 - 11:49am by Center for Digital Humanities
Busy sidewalks, a bustling Horseshoe and the inevitable lack of parking spaces that come with the annual influx of students all point to one thing: school is in session! We at the CDH welcome everyone back and are pleased to announce an exciting line-up of events.
Mark your calendars and do so in ink! USC's Michael Gavin will kickoff our Digital Brown Bag series on September 10, and Ayesha Ramachandran (Yale) will be on hand for our first Future Knowledge Lecture of the semester. For more details and a full listing of events, click here.
April 18, 2014 - 1:30pm by Colin Wilder
We’re pleased to announce a lot of new developments with our “RL” project. The project has developed over the past two years from a pilot database in MS Access into its current form, which is an elaborate, web-based tool for individual researchers to store and share their data. The project really got some gas last spring with the award of a Provost’s Internal Humanities Grant, which funded development in the summer and fall. The site went live in June 2013.
For anyone who doesn’t know, RL is a free, easy to use, adaptable web resource with which researchers can store complex humanities data, perform complicated searches for finding the veritable needle in the haystack; and even share any of the data they wish with either select other users or the whole world…
March 13, 2014 - 4:59pm by Center for Digital Humanities
Ian Bogost's lecture on computer gaming and media ecosystems was a resounding success! Bogost lectured to a packed room, despite being scheduled to speak on the Friday afternoon before Spring Break. Faculty and students from a range of departments came to hear him speak. Bogost opened his lecture with a question often confronted by game designers, "How do I make a successful game?" But he quickly pointed out that a better question might be, "What makes some games successful?" This question, Bogost argued, exposes some of our shared cultural assumptions about what it means to create, to innovate, and to succeed. Bogost then proceeded to show how "successful" games - i.e. games that become cultural touchstones - achieve such success by virtue of existing in specific media ecosystems. Pong, Tetris, Myst, Bejeweled, Angry Birds: all were discussed in relation to their unique media ecosystems. In conclusion, Bogost asked "Is game design R&D possible?"- a question to which he answered "No," since the question presupposes a knowledge of and ability to control media ecosystems that is at present unobtainable. To view the full lecture, navigate to our Events page and click on the link to view past lectures.